MODL can be explained using machine diagrams (in the same style as JSON ):
The values listed in the machine diagrams above are described precisely below:
A map is known in other languages as a hash table, object, record, struct, dictionary, keyed list, or associative array. A map begins with left parenthesis
( and ends with right parenthesis
), it contains zero or more
pairs separated by a semi-colon (
Arrays in MODL will be familiar to most – beginning with a left square bracket
[ and ending with a right square bracket
] containing zero or more values separated by a semi-colon
;. Array items can be of any data type and data types can be mixed.
Pairs are the primary building block of MODL and consist of a value assigned to a key. They can be used in a number of ways to aid character efficiency. Orphan pairs (not within a map) are allowed for character efficiency and are converted into a map when parsed.
A standard pair is a key and a value separated by equals (
When assigning a map to a key, we can omit
= since the left parenthesis separates the key from the map contents:
When assigning an array to a key, we can omit
= since the left square bracket separates the key from the array contents:
An orphan pair is one that is expressed outside of a map.
At the top level
Pairs can be expressed outside of a map at the top level and they are automatically considered pairs in the same map:
As array values
Pairs can be expressed as values in an array, where they are automatically considered individual maps each with one pair:
Numbers in MODL are the same as numbers in JSON view RFC
Strings in MODL are the same as strings in JSON view RFC , with the exception that they can also be unquoted and
True is represented using
true and false is represented using
false – in both cases, the same as JSON.
Null is represented using
null, the same as JSON.
MODL infers the type of a value, to set a number to a string it can be quoted. For example:
Values can be quoted using double quotes (
") or DNS-friendly graves (
`), for example:
Like JSON, the backslash (
\) can be used to escape characters. In addition, the DNS-friendly tilde (
~) can also be used as an escape character. For character efficiency, it's usually better to quote values that include more than one reserved character. For example:
In MODL tilde (
~) is equivalent to backslash (
\). Backslash can be used to escape tilde and tilde can be used to escape backslash. Tilde can be used to escape tilde. Backslash can be used to escape backslash.
Encoding For DNS
MODL is not limited to ASCII characters but some storage media are (e.g. DNS TXT records). Non-ASCII characters can be expressed in ASCII MODL in two ways:
Any unicode character represented by four hex digits can be used in MODL in the same way as JSON:
A DNS-friendly version is also available using the tilde (
~) in place of the back slash (
For more complex strings, it's more efficient to Punycode the string before storing it in an ASCII system (e.g. DNS), then decode the string before parsing. Any Unicode character can be punycode encoded, providing ASCII support for almost every language on Earth and symbols like emojis.
In the Russian language object below, the
name field uses the punycode conversion of пример (English translation: 'Example') and the
department uses the punycode conversion of обслуживание клиентов (English: 'Customer Service'):
If decoded before parsing, the resulting MODL object looks like this:
For character efficiency, you should use a quoted or graved string if a value includes two or more reserved characters, otherwise use an escape character (
~) for a single reserved character. The following characters have special meaning in MODL:
Brackets: The left bracket
(indicates the start of a map , the right bracket
)indicates the end.
Square Brackets: The left square bracket
[indicates the start of an array , the right square bracket
]indicates the end.
;is used in a map to separate pairs and used in an array to separate items.
Grave accents and double quotes (
"respectively) are used for quoting values .
Backslash and tilde (
~respectively) are escape characters and can be used before any reserved character to escape its reserved use. To use a backlash or tilde in a MODL object, simply use two: